Mountains Scene

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Uploaded by on Apr 24, 2010

This is a mountains scene I have been working on for a while.Made in Blender 3D. Comments and critiques are welcome!

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Film & Animation

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Standard YouTube License

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Uploader Comments (tbow001)

  • The clouds and mist are very good, they are normally the most trouble. The mountains seem to have more detail in the distance than up close. I think you need to adjust the depth of field so everything is not at the same focal length.

    Still it's very good. Way better than I am doing in 3D at this point.

    Be Well.

  • @distorteddogma Hey mister dogma, sorry it took so long to reply! I have a new video up that has been redone all together. Enjoy.

  • very nice, i think the texture needs working on abit, and the Camera Fly over would be good!

    Other than that, amazing job!

  • @DerangedGames Hey you should go check out the completed version I just posted :D

  • cool but would be even better if you did a camera flight over it.

  • @rattyredemption I just posted a fly by go check it out ^^

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All Comments (12)

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  • @tbow001 understood and cool. also you could still try some variation in the diffuse rock textures, maybe use vertex painting on the model to blend different textures/materials. I'm looking forward to seeing more of this work of yours.

  • @rattyredemption Okay thanks so much for the advice. Sad thing is though is that this is not an earth based mountain range its on a different planet... Maybe I should have explained that :/... But I will definitely take the advice on the fly by thing :) I have updated some of the modeling of the scene itself and seeing how it looks now and if it looks good I will enlarge the scene and do the fly by.

  • as for the camera flight, I would recommend trying two paths, one with the camera targeting an empty on the 2nd path, the result can be more akin to a helicopter flight with with the turning and varying speeds, as opposed to a more straight forward jet looking camera path.

  • regarding the textures you could try more variation in the diffuse (while trying to avoid obvious tiling pattens) or you could try snow capped mountains, perhaps with a higher spec value for the snow. that should contrast well with the darkish rocks you have there.

  • @rattyredemption Fly by sounds good! We'll see what I can do. :D

  • @DerangedGames Yeah I might work on the textures some. Its just temporary for now. Thanks for the comment though.. How could I texture this to make it better?

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