Makoto one combo KO
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Uploader Comments (KefkaVI)
Top Comments
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I don't remember, isn't it possible to wiggle the stick to recover from dizzy faster in this game?
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Pretty sure not all characters gain a damage boost, and some characters gain other benefits, such as increased stun gauge. Also, some do a small amount of damage.
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All Comments (32)
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@suijin274 i think makoto's taunt gives damage bonus
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@lahomie84 Any hits after getting dizzied count as part of the original combo.
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In a proper situation, you'd obviously finish the combo ASAP. The taunt was just for fun I guess.
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WTF..
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@lahomie84 If you stun a character in Street Fighter, then any hits during the dizzy animation count toward the same combo.
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@lahomie84 the stun carries the combo over
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I believe so.
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nice combo but.... that was'int one combo that was 2 combos
lahomie84 3 years ago
take a look at the hit count in the end of combo message.
KefkaVI 3 years ago 5
Can you connect a karakusa into a slap into an SAII? With th eauto block on? thats what every Makoto character should practice.
flyingspiral15 3 years ago
Yea, thats what make Makoto the best "comeback" character in SFIII.
KefkaVI 3 years ago
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A little bit gay. It wouldn't fully work on me because i would've gotten out of stun.
SheuhX 4 years ago
Oh really, I thought it wouldn't work work because you wouldn't just stand there without a move, waiting for me to jump behind you and H-Punch you like that...
Come on it's just a training mode combo.
KefkaVI 4 years ago