This first animation short film demonstrates the features and stability of a keyframe interpolation / curve evaluation algorithm my partner and I developed from scratch in C++. No 3D modeling application (e.g. Maya) was used, models are only made of OpenGL primitives, and animated using our system.
There is a sequel :
http://www.youtube.com/watch?v=4C_b2QhOlAU
still featuring our quite unfortunate spider which demonstrates what the particle system we also implemented from scratch is capable of. Our final objective was to fully implement a system able to simulate constrained dynamics.
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