Teaching with Games: GLPC Case Study: Lisa
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Published on May 2, 2012
Lisa Parisi, the subject of this video case study, makes excellent use of freely available games from BrainPOP and Manga High to engage her 4th grade students in challenging math and science content, as well as promote self-directed and project-based learning in her New Hyde Park, NY classroom.
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All Comments (3)
sabot691 2 months ago
BOOOOOOOOOOO
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sabot691 2 months ago
BIRN
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