Star Wars Gun Testing in SecondLife with RCS

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Uploaded by on Feb 23, 2007

Testing some guns for the "7 second rule". Do they kill faster than 7 seconds? Elite Carbine fails the test. Han Solo blaster fails the test. Clone blaster fails. Raistlin's lightning fails. Can we change the rule to 4 or 5 seconds now?

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  • likes, 7 dislikes

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Uploader Comments (gistya)

  • Also I'd like to say: this video is made not to single out the Elite Carbine but as a statement that ALL Star Wars RP guns/lightning break the 7 second rule, and so it should be changed to 4 or 5 seconds in order that every gun scripter doesn't have to change their guns. Either that, or RCS should be updated to not allow 100% damage faster than 7 seconds.

  • Also: the second time, where it says "4.3 seconds" on elite carbine, that was actually 2 kills in a row, which happened in under 10 seconds. (RCS Reset immediately after first kill.)

  • BTW if you are in a laggy sim, with a RED bar in the upper right-hand corner of your window, gun times will be slower.

Top Comments

  • Ummm...

    Ur calling this shitty... but u play runescape????

    Nice.

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All Comments (21)

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  • Do you know how 2 activate the force powers on the RCS?

  • If you want a faster kill, raise the 'damage' number... it's only a single software command. Personally I dislike the currently available battle standards, I like to kill with pure 'physical prim' damage! Muahahaha. No... it's true.

  • did yeah make the scripts yeah self and how did yeah make the lighting plots work like the way u did keyo boa secondlife

  • Whats the song in this vid

  • Hmmm. this proves a challenge.... Can i do it? hmmmm. Time to make a good invention to benefit melee! My secret weapon... Un-overridable dampening armor... un-viewable, un-copiable... I'll make a fortune! IT will act as armor! >:D

  • Where did you get that lightning?

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