Star Wars Gun Testing in SecondLife with RCS
Uploader Comments (gistya)
Top Comments
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Ummm...
Ur calling this shitty... but u play runescape????
Nice.
All Comments (21)
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Do you know how 2 activate the force powers on the RCS?
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If you want a faster kill, raise the 'damage' number... it's only a single software command. Personally I dislike the currently available battle standards, I like to kill with pure 'physical prim' damage! Muahahaha. No... it's true.
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did yeah make the scripts yeah self and how did yeah make the lighting plots work like the way u did keyo boa secondlife
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Whats the song in this vid
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Hmmm. this proves a challenge.... Can i do it? hmmmm. Time to make a good invention to benefit melee! My secret weapon... Un-overridable dampening armor... un-viewable, un-copiable... I'll make a fortune! IT will act as armor! >:D
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Where did you get that lightning?
Also I'd like to say: this video is made not to single out the Elite Carbine but as a statement that ALL Star Wars RP guns/lightning break the 7 second rule, and so it should be changed to 4 or 5 seconds in order that every gun scripter doesn't have to change their guns. Either that, or RCS should be updated to not allow 100% damage faster than 7 seconds.
gistya 5 years ago
Also: the second time, where it says "4.3 seconds" on elite carbine, that was actually 2 kills in a row, which happened in under 10 seconds. (RCS Reset immediately after first kill.)
gistya 5 years ago
BTW if you are in a laggy sim, with a RED bar in the upper right-hand corner of your window, gun times will be slower.
gistya 5 years ago