OpenGL-based Terrain Editor

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,708
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 6, 2006

This is a screen-capture of an openGL based Terrain Editor I made for one of my classes.
It supports different textures, and it is capable of importing and exporting files as both heightmaps and obj files.

Category:

News & Politics

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (gogsrox)

  • I think the sky is really amazing how did you do this! I m make all my terrains by random Algorithm

  • The sky is basically a sky texture slapped onto the inside of an inverted hemisphere model. The texture mapping unfortunately is not correct :(

    I couldn't find any related works in your account. Thanks for your kinds words tho! :)

  • Looks cool! It makes me want to do OpenGL a little more!

  • thanks man! much appreciated!!

  • Looks really good! Kinda reminds me of the terrain editor in SimCity 2000. Nice job.

  • compliments feel good. thanks man!! :)

see all

All Comments (6)

Sign In or Sign Up now to post a comment!
  • @N1rium89...heihgtmaping is actually one of the easiest ways of rendering terrain.

    For example, I can use about 10 lines of code, using heihgtmapping techinique to render any complex terrain....

  • isnt heightmapping pretty hard?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more