World of Warcraft: Mists of Pandaria (Class Talent Systems Panel)(Footage)

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Uploaded by on Oct 22, 2011

Originally Posted by Blizzard Entertainment :


Talents 2.0 :

1.Major change to class talent trees, and this is a new phase of development for the talent system.

2.The goal is to have you sit to another next to another combat rogue, and this combat rogue will actually have different talents than you do!




3.Character customization was the original point of talents in the first place but overtime cookie cutter builds dominated the scene.


New Model :

1.Class Abilities are available to all specs in the class. All warriors learn heroic strike for example.

2.Spec Abilities are available to certain specs. Only Arms warriors learn Slam. Retribution and Protection paladin get Hammer of the Righteous, etc ...

3.Talents are optional skills/bonuses available to all specs. Any warrior can choose Throwdown, and you will have to pick between 3 different crowd control abilities on this level of talent.

4.Level 15 - You pick your first talent. For example, warriors have to pick between Juggernaut / Double Time / Warbringer and players will have to pick which mobility ability they want to pick depending on their playstyle.


Talent Philosophy :

1.Access to stuff you never could before. If you were a subtlety rogue you knew you weren't going to get something like Killing Spree. And because talents are going to be all in the same tree, you're going to be able to combine them in a way that you never could before. For example, any rogue can have Shadowstep!

2.Several new, overpowered (feeling) talents will be added to the game.

3.If you don't see a beloved talent in your new talents list, don't worry, it's probably something we gave your spec as a baseline. For example all Holy priests now have Circle of Healing.

4.No mandatory talents anymore.

5.Every choice should be hard but fun!


Talents:

1.There is not talent points or ranks.

2.There is one talent pree per class.

3.You earn talents every 15 levels.

4.You get to choose 1 out of 3 every time you get a new point, you can only pick one of them and can't go back to get the other ones.

4.There will be no mandatory talent. There won't be any cookie cutter build or anything, it will depend on what kind of optional ability you want.

5.You can now change talents as easily as you change glyphs.


Talent Preview :

1.Design will iterate a lot on individual talents.

2.Don't obsess about the numbers.


Change is scary!!!

1.Talents aren't set in stone yet.

2.An online developer Q&A will happen on October 27



For more information about World of Warcraft: Mists of Pandaria visit any of these links:


EU link: http://eu.battle.net/wow/en/game/mists-of-pandaria/
US link: http://us.battle.net/wow/en/game/mists-of-pandaria/
KR link: http://kr.battle.net/wow/ko/game/mists-of-pandaria/
TW link: http://tw.battle.net/wow/zh/game/mists-of-pandaria/
CN link: http://www.battlenet.com.cn/wow/zh/game/mists-of-pandaria/


Soundtrack: World of Warcraft Soundtrack - Tavern (Pirate)

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All Comments (2)

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  • Omw so phsyched for the lock changes, we r gonna be sooo hard to kill with all the new healing spells and new badass demon!!!

  • its just a great game as always, time to kick some mages ass 

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