Demonstrating collision detection and walking in front of and behind objects. Furthermore, this video demonstrates that Yumé does indeed work on Windows (Seven, at least) and works at roughly the proper speed regardless of processor clock speed (my desktop rig is 2 times faster than my netbook), core amount (desktop has twice as many cores, albeit through hyperthreading), or OS platform.
Still lots of bugs and tweaks to work on, though:
- (Not Demonstrated) Running into an object can embed our heroine 1 pixel into the object, rendering her unable to move in 3 of the 4 cardinal directions (any way but back)
- Game lags a little when walking past object interaction tiles
- Sprite animation isn't quite right.
- (Not Demonstrated) Stamina system requires a little further tweaking
- General code optimizations
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