This is a short video of the project I'm working on. It started as an .obj loader. OBJ files can for example be exported with Blender.
So far my program can parse .obj files, detect if there are texture coordinates and display a uv texture (if present) on that object. It uses normals exported from blender to allow smooth shading in opengl.
By using gluUnProject and a bounding box it can easily find the object that was selected via mouse click.
Also it can display animations which are only a bunch of obj files actually.
Video recorded with gtk-recordMyDesktop
dude, can you share you obj loader with me? i have been trying to load a model from maya to opengl without success till now! :(
YakaProduction 1 year ago