Progranimation - A study in physics based animation

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Uploaded by on Mar 31, 2011

Animation data generated in real-time simulations.
Finite state machine/PD pose control and rigid body constraint walking machines.
made with Blender 2.56 / Python
files available here
http://www.funkboxing.com/wordpress/?p=267

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Uploader Comments (funkboxing)

  • So so cool, very nice job. If I might inquire, why does his head pop off at 1:03? :P

  • @IParkeStudios - comedy I guess, or sadism, depends on who you ask.

  • Very cool. But why Blender 2.56?

  • @Arcoooo1992 - b/c 2.57 wasn't out yet when I made it.

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All Comments (13)

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  • @funkboxing Haha, I'll take that as a viable answer. Again, very nice job. Loved the characters and always love anything with ragdolls in it (fave thing to do in UDK and a huge fan of NaturalMotion's Endorphin). I am going to sub and hope for a sequel :D Good luck on all future blending projects!

  • Is Tad McGeer extremely well endowed?

  • Euphoria engine, say hello to Blender!

  • I laughed at the Le Steccinis walking on the treadmill!

    And many other times too!

    Very cool and funny!

  • pure awesomeness. HD please!!!

  • This is awesome, very inspirational.

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