Realtime Subsurface Scattering Skin Rendering On the GPU

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Uploaded by on May 9, 2008

Fast realtime Subsurface Scattering skin rendering using Translucent Shadow Maps(TSM) and Vertex Texture Fetch(VTF) technology. It's written in OpenGL and GLSL.

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Science & Technology

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Standard YouTube License

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  • nicely done. you don't mention on what platform is animation run on

  • nicely done!

  • Awesome! Great job!

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