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Uploaded by junskyman2001 on May 9, 2008
Fast realtime Subsurface Scattering skin rendering using Translucent Shadow Maps(TSM) and Vertex Texture Fetch(VTF) technology. It's written in OpenGL and GLSL.
Science & Technology
Standard YouTube License
nicely done. you don't mention on what platform is animation run on
stoxan 3 years ago 2
nicely done!
dawchiks 3 years ago
Awesome! Great job!
cqboy2005 3 years ago
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nicely done. you don't mention on what platform is animation run on
stoxan 3 years ago 2
nicely done!
dawchiks 3 years ago
Awesome! Great job!
cqboy2005 3 years ago