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3dsMax Monday Movie #5: Building a Waterbox

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Uploaded by on Nov 16, 2008

| www.MrBluesummers.com |
In this Monday Movie I show you how to create a waterbox for testing caustics in 3d Studio Max's mental ray. Caustics are a lot easier than you'd think, and are a great way to add realism to any scene!

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Education

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Standard YouTube License

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Uploader Comments (GuyBluesummers)

  • Looks like a lot of people feel that I went too fast. I might redo this one with a sharper technique and post it as a video reply...

Top Comments

  • it goes a bit too fast, I didn't get which buttons you used but good tutorial!

  • Oh man, this was really usefull! Thanks.

    Ceep em coming.

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All Comments (20)

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  • @sanosukke he pressed M to go to the material edit and clicked the button saying something like 'apply material to object'.

  • I have made some video example of this tutorial, posted as video response.

  • Uuuuhhh....

    The video goes too slow...

    A&D would have been better because of more accurate settings...

    Dielectric material is kinda sorta legacy.

    The IOR (index of refraction) was set to 1.5, and that's glass, water is 1.33

    The light used should have been one of photometric lights, they have similar settings as this, but decay light properly with distance. Alternately, this light could have been manually set to be photometric.

    But, what he doesnt have in rendering skills, he has in modelling!

  • If we want to create this effect in a achitectural environment, when we enable caustics does it will effect or apply to other objects too?? if so, will it create any unwanted effects??

  • And how on earth do you "apply and easy grey material to this"?

    You just used a keyboard shortcut and I have no idea where to find that.

  • ??? i get an error when i do this. it says "There are no caustic photon emitters in the scene."

  • Physics Phenom is locked in my 3d max 2010 how do i unlock it? I accessed the shader file and removed all the "hidden" it gives me syntax error for the file at start of 3d max :(

  • My 3dmax 2011 says there is no caustic photon emitters in the scene, do you know what could I have done wrong?

  • what if i use vray?? do i use vray material and refract it? or is there a better option?

  • Right click the object with the polys you want to flip then go to object properties then turn on cull backface. it turns flipped polygons see-thru

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