Swarm Segmented Enemies

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
340 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 24, 2008

Another little demo. This looks simple, but it was a bitch to code. Basically, the procedurally generated enemies have a bunch of segments that are all categorized with control hierarchy values, and when a break occurs in the segments, new groups are created, and control is given to the segment with the most influence (highest position in the hierarchy.) This enemy is just a very simple one-path generation. This same system handles forks and many different paths and segment structures, but i'm keeping it simple for now.. (I also need to implement stick constraints with limits so the limbs look better...)

Enjoy!

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more