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Uploaded by gleed2d on Jul 6, 2009
This is a video tutorial of GLEED2D, a generic, non-tile-based level editor for 2d games, written in XNA Game Studio.More information on the official website http://www.gleed2d.de
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I would probably add :
- A customizable grid (But I guess it's available in the last version
- A Snap option (same as above, not sure)
- More align options (like align relative to the selected item)
- Change item origin (from center to corners)
- A Pannel with externally preset Item (to quickly drag and drop object game with a huge set of Custom Properties).
But other than that, it's a perfect editor !
Armitage1982 2 months ago
Hey thanks for spending your time making it easier for the developers to do their job! You rock!
FreezingHazard 2 years ago
Sorry, ofcourse it works. Its brilliant, but what would make it reaaally great was support for texture atlases.
Please keep up the good work.
probbarn 2 years ago
Looks great ! Couldn't get it to work, neither on my laptop running Vista or on my Mac with Parallels (XP).
Another thing, do you have any plans to support texture atlases ?
Amazing work man.
Im using this program to create maps for my 2d game, and all i can say is that you did a pretty good job on this one ;-)
KorsAir1987 2 years ago
Load more suggestions
I would probably add :
- A customizable grid (But I guess it's available in the last version
- A Snap option (same as above, not sure)
- More align options (like align relative to the selected item)
- Change item origin (from center to corners)
- A Pannel with externally preset Item (to quickly drag and drop object game with a huge set of Custom Properties).
But other than that, it's a perfect editor !
Armitage1982 2 months ago
Hey thanks for spending your time making it easier for the developers to do their job! You rock!
FreezingHazard 2 years ago
Sorry, ofcourse it works. Its brilliant, but what would make it reaaally great was support for texture atlases.
Please keep up the good work.
probbarn 2 years ago
Looks great ! Couldn't get it to work, neither on my laptop running Vista or on my Mac with Parallels (XP).
Another thing, do you have any plans to support texture atlases ?
probbarn 2 years ago
Amazing work man.
Im using this program to create maps for my 2d game, and all i can say is that you did a pretty good job on this one ;-)
KorsAir1987 2 years ago