Final Fantasy 6 Custom Boss: Lone Wolf

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Uploaded by on Apr 28, 2011

This is a custom event added into the game which invokes a custom boss fight with none other then Lone Wolf the pickpocket ;)

before anyone says anything I am very well aware that Terra did not transform properly in the fight it was merely a glitch she morphs just fine ;)

this was a joint effort in its creation

the credit goes entirely to Djinn & Tonic, 26Angelo26, Lord Envoy, and Poco Loco

more specifically

the overall idea came from Poco Loco
the custom event was created by Djinn & Tonic and 26Angelo26
the boss script was created mostly by Lord Envoy and partly done by Poco Loco
the custom spell was created by Poco Loco

if you are interested in more check out the website

http://www.ff6hacking.com/forums/portal.php


please note Final Fantasy 6 is the property of Square Enix and we take no credit in its original creation

this is strictly fan-based and is for promotional use only, all rights reserved.

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Uploader Comments (FF6Hackingdotcom)

  • What I'd like to know is, how did you get him to use/throw the item he stole? Its easy enough to have him steal, and then throw something or use an item, but how would you have the game check to see what he stole, and use or throw the item accordingly? I'd like to know, I'd love to use that for some of my monsters, a big part of my hack involves stronger monsters with better battle scripts.

  • @KajDarkwind well its all in the scripting really ;)

    Lord Envoy was the mastermind behind this though ;)

  • I love this battle. I think it would benefit from having a custom monster enemy sprite!

  • @itsaLijj it would be nice :)

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All Comments (21)

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  • @KajDarkwind If I'm not mistaken, if a monster steal, he will steal GP only. It seems here the monster uses steal and then a custom message is displayed. At one point you can see that the steal didn't worked but the monster steal an item anyway. Then he probably throw the item according to which message has been displayed. You can't store an item number in a variable in a monster script, unless it was done in a custom AI command coded in assembly. Nice boss though!

  • @konkakonkadudu the interesting thing is, it was always meant to be an axe, why its that thing it is is beyond me lolz

  • @FF6Hackingdotcom

    interesting. Now that you mention it, I guess I never used it and assumed it was a throwing weapon like Fullmoon and Wing Edge.

  • @konkakonkadudu its the hawkeye, its nothing new mind you but it was revamped slightly in the GBA version

  • Well done! What weapon did Locke have equipped? Something new? Also, I think it would be cool to be able to break the damage limit just for the fun of it.

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