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Minator Game combat test.

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Uploaded by on May 6, 2010

Test of the recently added combat elements in the little toy game I am writing.

Written in C#, XNA game studio 3.1. Models and animation in 3ds max.

AI implemented as recursive behavior trees, with simple line-of-site sensory system for path short circuiting and behavior control.

Locomotion implemented as itterative constraint satisfaction steering pipeline.

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Gaming

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Standard YouTube License

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  • Amazing!

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