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SpecventureRELOADED

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Uploaded by on Aug 4, 2011

It was 1985, the ZX Spectrum was one of the most successful home computers;
the videogame Specventure. distributed all over the world on audio cassettes, was an achievement: for the first time in 48Kbytes of RAM there were 30 levels, 10 selectable background musics and, most of all, was the first videgame ever sold on the international market by an italian: Fulvio Dominici Carnino, currently president of the Ultramundum Foundation.

After 25 years Specventure in coming back in glorious 3D!
Using the Ultramundum realtime interactive technologies a bunch of braves is coding a complete conversion for today's powerful hardwares, creating for the first time a full conversion from an arcade 2D game of the '80s to a 3D FPS (First Person Shooter) adventure of today... to arrive there were no player as ever gone before.

The game will be completely open source and its Tabulae (elements at the base of the technology used) will be freely accessible and modifiable by everybody.

Any Tabula, the data structure at the root of Ultramundum Foundation's UltraPeg technology, can hold multiple data types. For the Specventure RELOADED game original raster image maps have been recovered, while 3D models of the enemies and game elements have been imported from 3DStudio, Maya and Blender files with the Extractor tool, the automatic tabularizator and realtime optimizer that can turn old-style models made into standard modeling packages into UltraPeg technology Tabulae.

This work has seen the cooperation of many students from the Torino university and other schools and is an ongoing effort to create a complete FPS complex game in UltraPort, completely procedural and open. We hope it will be the basis and the inspiration for other developers to create new products.

The Foundation is planning to release the game for Christmas as a gift for all its fans.

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