Sleepy Tomb Samurai WIP Dev video 8 v2

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
121 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 7, 2011

Been a while since the previous video, been busy working on Windward and doing non development stuff(Gaming mostly :P)

Today finally got back to work on it and finished up what I was last doing, here's a list of changes:
- Players and enemies now use the GDC sword model from the UDK content
- A visual update to the Test map, let me know what you think.
- A big change in the line drawing system(at least in code), dots in the line now have a screen location on top of a world location, the line drawing now uses the screen location and the world location only for teleporting and hitting.

This change means you can draw a line easily independent of the game world, but the functionality of it still takes place in the game world.

One bad side effect is that while moving, the line moves with you to stay on it's position(which makes sense if you think about it that it's now based on screen positions), but since I intend to not allow the player to move and draw the line at the same time, this shouldn't be a problem.

- Tied the wave system into my first stab at an objective/mission system(see upper right corner), might update this to the fully remade(and better imo) system I created for Windward.

Like always, do please leave your thoughts in the comments :)

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
Safety mode has hidden comments for this video. Show hidden comments
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more