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Maya PullDownit VFX Tutorial Series (Dynamic Rigid Body Fracturing Technique) Part 2

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Uploaded by on Nov 14, 2011

(Part 2) Taking the first video a little further! In this first series of videos, we take a look at the rigid body simulation capabilities of the PullDownIt plugin for Max and Maya. From creating basic Rigid Body sims, Basic Fracture Body sims, and Advanced Fracture Body sims, these videos will give you time saving tips and tricks you can use to create sophisticated dynamic simulations quickly. Be sure to Subscribe to our Channel to be updated because new videos come out every couple of weeks!

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Uploader Comments (TheCGBro)

  • great tutorial!! but i have a question, when you fracture an object does it create new UVs? i want to fracture an object with already a normal map attached, will this work or will it screw up the UV?

  • @72dew Thanks for your comments and questions. PDI maintains the UV layouts of all objects fractured. Also, you can choose to have an additional material assigned to the interior cut faces prior to fracturing. Please be sure to subscribe to our channel to get the latest updated videos.

    -TheCGBros

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  • good man keep doing best

  • Thank you so much CGBro :)

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