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2D RPG Engine C#

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Uploaded by on Jun 15, 2007

My first attempt at an online RPG engine, made using Visual C# Express 2005.

Update 05/06/2011
Wow I can't believe I made this so long ago! I must be old! For all you asking what I used other than C#, I used Managed DirectX. I don't like the idea of XNA (because of the additional libraries and files) although it's probably a good idea to use it... I'm just stubborn like that.

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Entertainment

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Standard YouTube License

  • likes, 6 dislikes

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Uploader Comments (denebgarza)

  • Damn.. I can't decide. I want to be a good programmer, but I don't know which language to go all in for.. c++ or c#!?

  • @Robber7 if you learn c++ you'll be a "better" programmer because you're forced to learn a bit more low-level material. C# and .NET does a lot for you, but it's still good.

  • @denebgarza okay im going to learn c# with XNA is it a good idea to have XNA support?

  • @who885 XNA with C# is actually the best way to go if you're going to use C#. Managed DirectX has been discontinued. You can still use it, but it's considered a deprecated technology now. It's what I used though because I don't like the idea of XNA :P

  • Are you using XNA? I refuse to use it since it requires additional files when you distribute!

  • No I actually didn't use XNA. Only DirectX.

Top Comments

  • C# is the best evolution of C++ so far. I'm a C++ programmer and C# is the cat's meow. It fixes many of the headaches with Java, and the development tools are great.

  • Ha, you guys are hilarious. The performance of C# and C++ is within 5%. C++ is a patched macrocompiler, nothing more. What is better for games is what delivers the result with the least development time and fewest bugs.

    C# and C++ share very similar syntax and features, so you are a joke if you say C# is trash but C++ is somehow great. It won't be long before 90% of coding is done in managed languages.

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All Comments (71)

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  • I need the source code

  • Can you PM me the coding? Don't worry, I will make my own design :)

  • Managed DirextX is a dead end. Microsoft did more than just depreciated it, they killed it and removed it from their later SDKs. Either use XNA or DirectX if you want to keep it limited to the MS family (XB, Windows), learn OpenGL (can be interesting when dealing with extensions), or find yourself a premade engine that will work for you.

  • woops, wrong vid

  • it is cute how you endeavour to sound english :)

  • @denebgarza Go with DirectX, better option. And sharpdx is pretty sweet with it's latest updates. Find it on google code.

  • @denebgarza

    Is this game still online?

    If so, how does one connect to it?

  • the animation on your character's sprite when walking, is very impressive and just well done.

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