Option select for Makoto.
Inputs (player 1 side):
- low parry
- super jump starting from the low parry
- 270 from UP to BACK (u, uf, f, df, d, db, b)
- 2 kicks
So if the opponent
- tries to hit you low: you parry and get a karakusa (command grab) out of it
- does nothing: you jump and perform an EX qcbK
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http://www.arcade-extreme.com
down->up quickly :|
will generally be the same for most games with a "super jump"
sanzenEMS 2 years ago
how do you super jump on third strike
proach6 2 years ago