This is a much more full-featured test for Icarus here. Terrain loading and Terrain Height Map linked to the Physics HeightField, add on top the earlier Car Physics Model, using ISE Flow to then link the physics model to actual Geometry imported from 3D Studio. A large 1024x1024 texture then is draped over the general terrain, with a 512x512 secondary texture blended into it acting as a detail texture to provide greater closeup detail on the terrain.
ISE.Flow then controls the user's key inputs and controls of the Simulation, including applying force to the wheels for acceleration, and front wheel correction for keeping the two front wheels aligned.
Multiple level Scenes here control the swap over from the animated camera to the realtime simulation, with backgruond animations in parent Scenes continuing on uninterrupted.
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