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Drakensang Gameplay (1)

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Uploaded by on Nov 10, 2009

Although I'm spending the majority of my gaming time with Dragon Age: Origins at the moment, I just couldn't resist buying Radon Labs old school RPG Drakensang when I found a cheap digital download deal online. I was immediately impressed by the complex character creation system and the impressive range of starting archetypes to choose from, and I'm really looking forward to digging deep into all these stats and figure out how everything works.

From the hour or two I've spent with the game so far I get serious Baldur's Gate 1 vibes - which in my case is a good thing, since I liked that game much better than its ponderous sequel (and most other RPGs of the last decade or so, for that matter). For one thing, the sunny, cheerful fairytale world is a welcome change from both Dragon Age's forced grittiness and Oblivion's decidedly humorless take on the high fantasy concept. The gameplay mechanics are at their core very similar to Dragon Age - right down to the little details such as penalties for injuries and the usefulness of herbalism - but interestingly enough there seems to be a lot more non-combat skills in Drakensang (including social ones like Seduce and Fast Talk).

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Uploader Comments (Demiath)

  • More non-combat? How quaint and ironic.

  • Yes, there seems to be skill checks for just about everything you do in this game (except perhaps right-clicking on an object, although I wouldn't be surprised if that required Perception). Some might find this a bit annoying, but I'm geeky enough to like it...

  • I like the game for a while, but it was so linear that i dropped it, but who knows i might have stopped to early

  • Possibly. The only complaints I've heard so far from old school RPG fans is that the game is a bit too easy, so I installed an unofficial fixpatch which is supposed to make the game a bit more challenging.

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  • I was a bit disappointed with Dragon Age, Drakensang seems more RPG for me. DA is rather like interactive movie with lots of tactical fighting (not a bad thing but I expected more from Bioware). I see many advatages of DraSa over DA, especially skills developement and usefulness. Another thing I hated in DA, no matter what skills had your companions only your own had any impact during dialogues and that's not the case in DraSa. Also DA is sometimes more like gore movie parody than dark fantasy.

  • Oh man, I could just see me replaying the game for the 3rd time already, if it weren't for those 2-3 nightmarish encounters/dungeons later on... Oh well, have fun, it's worth it, 'specially the first time.

  • "Right Click" Epic Failure, everyone dies, all saves deleted, bet perception looks good now don't it?

  • ahhh it was easy, that sounds like a good mod

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