Uploaded by danielversiani on Jan 1, 2009
This is the last encounter in the military quarter. This fight is complicated, but once you get the hang of it, it gets rather easy.
Two of these bosses are melee and the other two are Ranged. As you can see in the video, as soon as the fight starts, each one of them will run to one of the 4 corners of the room.
In order to explain the fight better, I'll call out the corners as you see them when you enter the room. This way you have the "left front", the "right front", the "back left" and, of course, the "back right".
The strategy used in this video is not the only one that there is out there, but its the one I find the most easy.
In the front part, you will have all DPS, the 2 tanks and 2 healers. In the back you need 2 classes that can self heal. One for each boss. It can be a 3rd healer and a Druid or a Shammy. For this fight we used 3 people in the back, one healer at the "back right" corner and a pair made of DK + Boomkin (healing the DK) in the "Back left" corner. We lost one DPS in the front, but it was worth having it more safe that the Boomkin wouldnt die in the back, and you dont want it to happen.
It is crucial to this fight that theres always someone in range for each of the 4 horseman. If one of the bosses does not have a hit-bag they will (as my dear Tank use to say) get UBBER pissed off and they will kill everyone in the raid. Thats it for the "back part" configuration.
In the front, you will have all DPS+Healer+Tank on the "front left" corner and a Tank + healer in the "front right" corner. The DPS does not move untill the boss in the Front left corner dies, then the one in the front right an so on.
All the 4 horseman will put a "mark" on whoever is in theyr range, when these marks get to 3 they must be cleared. From 4 marks on you will be taking damage, to a point that you are 1 shotted. You dont want that to happen right?
To work that out, the tanks in the front will have to Tount each other's target and then bring the other boss to theyr respective corners. So, you DONT change corners, you will be chaning the TARGETS. And this needs to happen everytime, and as soon as, you reach 3 marks (those will show up as a debuff). This will be happening untill the first boss in the front left corner is dead (make sure this guy dies first).
The guys in the back, different from the guys in the front, they will have to CHANGE CORNERS. Since the boss in the back are Ranged, they will not folow you and everytime both people in the back gets to 3 marks, they will go together and change corners. This requires good coordination because as I mentioned earlier, if one of these guys doesnt have a target to hit, they will do MASSIVE damage to the whole raid.
Now, when the first boss that will be in the front right left corner dies, all DPS will move the the front right corner and DPS it down. The tank and healer that was untill then in the Front right corner will go and join the guys in the back (because they would have their marks up to 3 at that point). When you get to the point when only the two bosses in the back are left, everyone will have to be watching theyr own debuff marks and they will need to be going away from the boss, always making sure theres always someone in everyboss.
If you got to this point, you will mostly get them all down because the worse part is over.
Thane Kor'thazz (Front Left Corner)
A former dwarven king turned Death Knight. Melee fighter. He does a Meteor, causing 13775 to 15225 Fire damage split between all players in an 8 yard radius. Cast every ~15 seconds. Thats the reason why I have the moon over my head, so all DPS stack up on me and share the meteor damage. Believe me, its VERY important that people share that damage, because pretty much only the tank can that that full damage without going down to 3% health.
Good Luck and good fight.
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2 likes, 1 dislikes
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@jawasuace He is using spartan ui, full set of unit frames/action bars :) i use it aswell, pretty handy
Acke95 1 year ago