ZBrush Tutorial - ZSpheres
Uploader Comments (cganim8or)
Top Comments
-
ANYONE! Is there a way to add the density of the model AFTER making the adaptvie skin!?!?
All Comments (42)
-
Wow. Thank you so much.
-
Thank you very much. Lots of confusing tutorials on Youtube. Yours is very clear!!! I thought I would never know how to start with this program. ;)
-
@cesern hold alt and press LMB on the sphere you want to delete
-
How do you align in zbrush? from 1 zshpere to another for example?
-
how comes when i press A with me armature i get more polygons than you?
is there a way for me to decrease this ?
-
How do you delete spheres when you have run out of history to undo?
-
thanks youv helped me a ton
-
I am having so much trouble controling my camera movements on the documents, any advice
-
How do you re-center something in zbrush?
Heloo ,, i have made a model in zbrush and i wanted to animate it,, so i saved it as obj file,,, it turned out that its heavy as hell 160 mb.. so 3d max doest want to open it ,,,,,, whats the trick to animate that hight detaled objects?
PLAlfa 1 year ago
@PLAlfa That's not the way to do it. You have to make a normal and displacement map, then export the lowest geometry level into 3ds max and apply the displacement and normal map to the model.
cganim8or 1 year ago 4
@cganim8or so the obj file has to be sved with the lowest geometry level,,,and in 3d max 2 maps have to be applayed,,,, does it meann that the model will get itsh hight detaled shapes?.... and why there have to be 2 maps displacment and normal... what normal does and what displacement map does?
PLAlfa 1 year ago
@PLAlfa It has to be exported in the lowest geometry level. The normal map adds all of the fine detail, while the displacement map deforms the major forms of the model.
cganim8or 1 year ago