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Mudbox Blend Shapes Workflow Animation test

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Uploaded by on Feb 22, 2011

Just a test Animation using few blend shapes / morph targets created as part of my filter foundry classes I've been giving. The one this is from shows a blend shapes workflow for mudbox and is renderd out with 3d max using mental ray.

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Film & Animation

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Standard YouTube License

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Uploader Comments (noggity)

  • wow, i never considered blend shapes to be a good way to animate, but this amazing.

  • @MattGraeme to me personaly a mix of both bones / custers and blend shapes works very well. The big draw back for blend shapes is the sheer ammount of them you need to do for a complex animtion like Gollum from LOTR... they did hundreds of them lol.

  • Oh, for a moment there I thought you animated this in Mudbox.

  • @just1transfan nope but no ones allowed to show new features for future versions anyways.

  • Paul!

  • @musicjesus95 lol this models from back abut 2 years ago now..... shoudl have used a recent one but this one was handy

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All Comments (22)

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  • Good stuff as usual Wayne.

  • incredible work.

  • @noggity Wait can you help me out with something please? Im going to make a game and i need to know something. So i create a shape and sculpt it to make it look nice in this MUDBOX. And then i use maya do animations for it am i correct? Or can i use one for both animation and sculpting?

  • Gorgeous

  • Hi Wayne, has this course been released yet? I checked on your filterfoundary profile and only the introduction to mudbox tut is there. Please advise, I'm keen to learn the workflow you used for this as I'm doing something similar for a project. thank you

  • @Catachan1brainleaf cheers

    

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