9mm kickback test in blender game engine(Must watch!)

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Uploaded by on Nov 16, 2008

Using action editor I made a kickback animation for when my gun shoots. It may not be the greatest kickback but if you want a tutorial on this then please request in the comments box. Don't forget to subscribe for more cool videos :].

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Gaming

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Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (CJ34Z)

  • hey i got recoil on my gun, but when my gun zooms in, the recoil animation gets messy. how would i script it so its like, if Zoom = true then (Mouse Scroll Up) play ipo();

    If Zoom = false (mouse scroll up) play ipo()

    but i have no python scripting experience... HELP

  • @princfire Sorry I'm no expert at python either but if you ask Laxwolf I'm sure he'll tell you how.

  • plz plz plz show us how!!!!!!!!!!!!!!!!!!!!

  • I will make a tutorial on it soon.

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All Comments (12)

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  • good the up slide of beretta will go to back and load 2th bullet 9mm

    :)

  • thats really good

  • Thats WAY too little recoil

  • you can do it better,actually to appreciate the model you should decrease the speed at least to 0.5x

  • can u give us an estamated time?

  • put in effect leaving the revolver bullet, you know?

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