StepMania 5 - Infection (Original PIU Pro CZ vs cpu's WHAT Edit)

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Uploaded by on May 29, 2011

-READ MORE PLEASE-

So StepMania 5 Preview 1 is out. I decided to give it a test run using features not in other builds. This resulted. Originally I was going to make two charts, one being a bunch of timing changes and the other just BPM changes, but I went this route instead, keeping Jason Dread's original chart alongside my own edit to prove how incredibly POWERFUL these new tools are without corrupting the original steps in any form.

What you will see in this chart:

Scrolls - Think of these as BPM changes without changing the BPM. This is highly useful if you don't want to change BPMs but want to change the scroll.

Speeds - These are similar to scrolls, but change the note speed ala timing mods except as part of the chart itself. You can alter them to act instantly or to gradually build up over a set time frame, either in beats or seconds.

Fake Notes - Exactly as they sound. They are fake. Already made available in sm-ssc beforehand.

Warps - Originally negative BPMs did the similar effect. This time they aren't glitchy (save for that one mine I hit, which is probably something that can easily be fixed) and can be used to instantly warp to a section of the chart. Was added into sm-ssc 1.2.5

Delays - Exactly like stops, except instead of hitting anything at the stop, you have to wait until AFTER the delay occurs to hit the notes on the beat. Think Uprock CZ in the main PIU series. Was in sm-ssc for quite some time

Lifts - Used twice in this song. They require you to LIFT your foot. These were available in sm-ssc as well as Pro 2.

Combo - When you set a combo, you can make segments of the chart count each arrow as a different amount to add to the combo. Used twice in this chart.

Tick Counts - PIU had a lot of charts where the tick count would go with the song, adding combo as you held the freeze in accordance to the song. You can now edit them on top of these other features.

The only thing missing in this chart that hasn't been explored by many is Fake Segments, which are parts of the chart that do not get counted as part of your score. I don't know how exactly I would work these in but if there were to ever be a mission mode added into the game these could be mighty useful for missions that require specific noteskins to be hit.

StepMania 5 Preview 1 is available at http://code.google.com/p/sm-ssc/ and this stepchart isn't uploaded anywhere. It was mostly for show.

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Uploader Comments (cpubasic13)

  • I'm not sure if this is something that I'd like to see widespread, in cabinets and what have you if people end up ditching OpenITG or this gets integrated into it. It's definitely cool, don't get me wrong, but I think it's muddying the waters between songs and courses.

  • @UnderscoreSchlagwerk You... obviously have never played PIU then.

  • @cpubasic13 You read me correct. I was under the impression that changing notefields were constrained to the mission mode in PIU?

  • @UnderscoreSchlagwerk Changing BPMs per difficulty and stretching/crunching the charts in a normal song are all normal arcade behavior in PIU. Some charts you should check out that do this in PIU: Shock, Arch of Darkness CZ (look up NM as well for BPM changes), Chimera (Normal vs Hard, very different), and one to really look up is Uprock CZ, which is a completely gimmicky chart. PIU doesn't lay out the notes. It makes each chart its own entity. Makes it quite unique in that regard.

  • Damn that's...a lot of options.

  • @xxHiryuuxx No kidding. In fact, setting scroll to 0 can imitate a stop without actually stopping, and set scroll to 1 again when you want it to act normal.

    Options have opened up and it is amazing.

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All Comments (21)

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  • I apologize for being harsh, I understand I have never developed something this complicated, but I do know that if it were my work, I would be frustrated with it, and I can tell hearing you, that you may be as well. I agree a lot of hard work was put into this, but it is not close to pristine. Let me try and be more constructive. I think it suffers from a basic fault: trying to do too much, and appeal to too many at once. As a result, it is not user friendly, and glitches are more plentiful.

  • so pro so good

    :3

  • @elephantman2222 unlike the other people here, I'm not nice

    so fuck you

  • @elephantman2222 then code a rhythm game simulator on your own if you hate the work we're doing.

  • @PhosphorusGL oh and an addendum: if you're a troll? you did your job well. if not? you blur the lines fairly well.

  • @elephantman2222 as one of the developers, you seem to lack alot of experience actually developing things and alot more experience complaining about them. If you can fix the problems we've been trying to fix, you have all the right to be complaining, but otherwise, you honestly really need to stop being harsh as if you can make something better :^)

  • In addition, the fail mode is inconsistent, setting it to off, or continue on fail renders an immediate fail, as if the options mean absolutely nothing. I would rather pull out all my own teeth and sew them all back into my gums upside down while pouring salt and rubbing alcohol down my throat than play this incredibly poor rendition of a game. The fact that it takes so long to load because it reviews the cache of games is not necessary at all, its poor programming. This needs to be abandoned

  • Yeah I'm sorry but SM5 is the worst excuse for software I've ever seen. It's sad that this POS is the only available open source option. The updates are so few and far between, and this is a poor excuse even for an alpha. Yes options are good, but my god the options tab is so convoluted, it is obvious that the plethora of options is a substitute for good software. Changing modes is completely inconsistent, finding modes switching randomly where i have no diagonal arrows on my control scheme.

  • Is the WHAT supposed to be as in WHAT THE FUCK?

  • I need some help.

    Can someone please tell me how to change the game type in stepmania? I'd rather do Up/Down/Left/Right arrows rather than down-left/up-left/up-right/dow­n-right.

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