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mental ray FumeFX examples

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Uploaded by on Apr 2, 2009

This is a set of simple test renders done using FumeFX rendering within mental ray. [Check out www.AfterWorks.com for more info and availability of the FumeFX plugin for mental ray.]

The "outdoor" looking shots are rendered using the mental ray physical Sun & Sky.

The "flamethrower in a room" shot is fully lit by the physically correct bounce-light off the fire itself, and the smoke is using FumeFX multiple scattering feature.

Admittedly, some shots are better than others, after all, it's just tests....

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Film & Animation

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Uploader Comments (mentalraystuff)

  • How did u render with mental-ray ? Plz tel me ?

  • mental ray rendering is a standard feature of FumeFX 1.2

  • wait a minute i thought Mental Ray didnt support fumefx? i thought only VRay did? can u help explain a walk throught that u used to set up the mental ray?

  • It does since version 1.2 of FumeFX!

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All Comments (46)

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  • how did u make the fire glow? cuz when i do mine, it's like orange smoke, not REAL FIRE..idk how to make the fire cast light.

  • I want fumefx!

  • But isn't Vray better than mental ray?

    [/troll]

  • im using max2011 w/ fumefx2.0 and my mental ray render is getting an error, help?

  • @ventHARAS well isn't that perfect...I use 3ds max 2010...

  • @tntvacation takes alot of detail for max to reach high ram usage, prob not the problem. what max version are you using? max2010 has heavy issues with win7 especially with nvidiaphysx and fumefx

  • @ventHARAS well...that's kinda' bad because I have win 7...

    however the ram box is ticked...I think(~ 3 GB)

  • @tntvacation dont use win7 and make sure you have enough ram.

  • @mentalraystuff I have a problem: when I try simulating stuff, about 20 frames after I start simulating, it says:an error has ocurred and the application will now close...

    wht shall I do?

  • awsome!can we have tutorials?

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