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3D Fireball Simulation using DirectCompute

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Uploaded by on Feb 24, 2011

Real-time 3D fire simulation with vorticity confinement and volume scattering. 256 x 256 x 128 grid. GeForce GTX 580.

Based on Jan Vlietinck's DirectCompute fluid simulation code:
http://users.skynet.be/fquake/

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Film & Animation

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Standard YouTube License

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