Blender FLuid Simulation with Ambient Occlusion (AO)

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Uploaded by on Sep 17, 2008

This is a blender fluid animation with pretty high resolution and Ambient Ambient Occlusion.

~UPDATE~ 50 views
~UPDATE~ 100 views
~UPDATE~ 200 views
~UPDATE~ 1000 views
~UPDATE~ 5000 views

The Fluid resolution was 300

  • likes, 6 dislikes

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Uploader Comments (XJerizoX)

  • Why the hell dont' cha like A O ?

  • He means it is awesome. If someone calls something "the shit" it implies it's awesome. If, however, they call it just simply "shit" then it implies it sucks. But he called it "the shit" so he means it's great.

    I also think it's great! Add some materials to that and it will be TOTALLY @#&%$@%$&%$&@%#&$ AWESOME!!!

  • Oh okay... i didn't notice that...

    thx for that

  • I think it was 2.47 or something, but i'm not sure

  • Thanks guys

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All Comments (47)

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  • @supadupasqwid all u have to do is set generate particles to 1 and subdivisions to either 1 or 2 depeding on ur comp power......but subdivision will REALLY increase baking time......both options can be found in the fluid physics tab

  • How Could You?? U drained a small towns annual electricity supply to render that animation!! D:

  • Will any game ever even use blender?

  • how did you make such good water, like tiny particles slashing aganst the wall,

    tell me how please

  • what kind of fluid is that?? hahaha its good though

  • how long did it take to render

  • @haris09823091724 In the domain object, there are some bars that display the resolution. If i`m right, yours should be 50.

  • how do u make fluid high res? mine is always alll blobly...do i just subdivide the mesh before baking it?

  • time of render: 5 months

  • good job

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