Blender FLuid Simulation with Ambient Occlusion (AO)
Uploader Comments (XJerizoX)
All Comments (47)
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@supadupasqwid all u have to do is set generate particles to 1 and subdivisions to either 1 or 2 depeding on ur comp power......but subdivision will REALLY increase baking time......both options can be found in the fluid physics tab
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How Could You?? U drained a small towns annual electricity supply to render that animation!! D:
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Will any game ever even use blender?
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how did you make such good water, like tiny particles slashing aganst the wall,
tell me how please
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what kind of fluid is that?? hahaha its good though
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how long did it take to render
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@haris09823091724 In the domain object, there are some bars that display the resolution. If i`m right, yours should be 50.
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how do u make fluid high res? mine is always alll blobly...do i just subdivide the mesh before baking it?
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time of render: 5 months
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good job
Why the hell dont' cha like A O ?
XJerizoX 3 years ago
He means it is awesome. If someone calls something "the shit" it implies it's awesome. If, however, they call it just simply "shit" then it implies it sucks. But he called it "the shit" so he means it's great.
I also think it's great! Add some materials to that and it will be TOTALLY @#&%$@%$&%$&@%#&$ AWESOME!!!
Asdam12 2 years ago 2
Oh okay... i didn't notice that...
thx for that
XJerizoX 2 years ago
I think it was 2.47 or something, but i'm not sure
XJerizoX 3 years ago
Thanks guys
XJerizoX 3 years ago