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Unreal Foos - Two Bar Pull Tutorial

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Uploaded by on Feb 14, 2011

Tutorial on shooting a two bar pull series.

Enjoy,

-zeke

  • likes, 4 dislikes

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Uploader Comments (zekefooser)

  • And yeah, turn music down a hair haha

  • @Stellarffxi Yea, music came out louder than it was on my editing software. It is annoying. From now on, no more tutorials with music. Sorry about that.

  • is there a proper way to hold the handles? i'm a novice foosballer and I hold them differently. does it make a big difference or is it just preference?

  • @reanimator6190 There's a proper way to hold the handles when you are going to shoot a pull shot. My forward pull tutorial shows you how to hold the handle. A common mistake beginners make is to have their thumb on top of the handle (more of an open hand grip) and that's very hard to generate accurate shots.

  • Friggin music!!! Can't hear a damn word you're saying!

  • @Nunsweepit421 Not one single word?

Top Comments

  • Great video!! Next time though, could you either remove the music track or turn its volume lower, so we can hear you better? Thanks

  • nice video, unfortunately all these shots don't work or are extremely hard on the jupiter table we play in belgium

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All Comments (32)

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  • Your shots are well executed.. pull kick and dead long are both nice and smooth.

  • @reanimator6190 It depends on what type of shot you're performing.. Open handed or closed handed. Closed handed is almost always preferred, as it creates a lot more options for the shot (angles etc). Different strokes really require different holds. A good way to start is hold it like you would a motorcycle handle. Might feel awkward since you're facing the table and this is why a lot of players square away their stance and stand about 45 degrees towards the table..

  • You're skilled. Nice to watch.

  • @zekefooser Well you have to admit mate,...it is rather intrusive, monotonous and loud. After all, it's meant to be a tutorial isn't it? You have had one or two other comments regarding the music. Peace.

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