Oh, it looks a lot like the past demos, but I've rewritten almost everything. The engine is complete. THe graphics system has been entirely revised. Levels can load dynamically and seamlessly. Animated tiles are back. The particle limbs are done. I'm ready to start making real, final levels. A big part of the rewrite was supporting moving platforms and other complex level elements. There aren't any in this video, because the level demoing them isn't done. I've also sorted out my capture program issues, so this video is silky smooth, just like the game really plays. It has been a busy month.
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