This short computer animation depicts the upcoming struggle between the virtual and physical sides of our selves, where our bodies are left behind as technology enhances our ability to exist in virtual worlds.
A collection of techniques were used to produce this animation. Particle systems were used to disassemble and reconstruct various images. Artificial evolution and interpolation of 3D parametric shapes allowed the creation of unusual surface transformations. Morphing techniques produced smooth transitions between faces, and various image processing, warping, and compositing techniques were also employed.
This item is part of the collection: SIGGRAPH
Director: Karl Sims
Audio/Visual: sound, color
Keywords: animation; computer graphics; image processing; virtual world
Contact Information: For further technical information, see "Particle Animation and Rendering Using Data Parallel Computation" K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413, and also "Interactive Evolution of Equations for Procedural Models" K.Sims, The Visual Computer, Aug. 1993, pp.466-476. For information on other works by Karl Sims visit: http://www.genarts.com/karl/
Voxel's graphics ?
BAXFAXTER 1 week ago
wow...straight from the MAGICAL (and stylish) times of computer graphics, when it has such an impact! :-D
Caesaurus 1 year ago
Awesome. This would've blown my mind in 1992.
JamboCordoba 3 years ago