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Uploaded on Jan 12, 2011
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This is a short simulation a made in Blender 3D... (and yes, Blender is free). The bake didn't take that long at all, about one night on an i7, but the rendering of the ray traced water took well over 3 days. I should really render it with Yafray or something. I made this a couple of years ago actually, but never got around to putting it together, because I kept running out of ram, until my recent upgrade I just couldn't encode it. I imported the actual city from sketch-up ware house and just tweaked it a bit.
Sorry there's no destruction in this video, it's too hard to implement :(