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Doom 3: GX2 Mod Presentation / Comparison

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Uploaded by on Mar 7, 2008

GX2 Mod Development Journal:

http://doom3-gx2.livejournal.com/


MORE GX2 VIDEOS ARE IN MY CHANNEL
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VISIT:

www.JbkPerformance.com

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I am still working on the mod. Ran into a lot of problems latley with my OS and PC. So that set me back a bit and a few more bugs in the mod have showed up.

I am still trying to find a solution on how to release this mod. I wont give up :P

********************************************

My Doom 3 mod is complete. I decided to name it GX2 because of the upcoming GeForce 9800GX2 release.
This video shows you the main differences and changes between the mod and vanillia Doom 3.
Mostly its about the graphics and effects that have been improved.
All walls have new high resolution Textures with Parallax Maps and Shaders such as Bloom wich add nice reflactions on the steel surfaces.
All monsters have new skins with higher resolution and other effects.
Yet I tried not to go too far off the original ideas, since I think Doom 3 is a good game.
The gameplay is also a BIG change in this mod. My goal was to make the game more exciting.
I changed things like the Imps, they now have more health and do more damage. So now when you see a Imp, you will be as scared as if it was a Hellknight.
But I balanced it out, you will have more ammo, the guns are a bit better and med packs give a bit more health.

I cant get into too much detail cause I changed a LOT, but its all very well balanced. The game is just way more excitning now and you're constantly scared cause you never know what jumps out of the next dark corner and those monsters are now able to do some SERIOUS damage :P

I also changed many smaller and less importnant things, such as the decals. With other words:
Bulletholes and blood will never disappear, also the used bullets and shells that fall on the ground will stay forever. The bodies of the monsters will not disapear anymore as well.

Various changes on the sound have been made. I changed lots of impact sounds and noises. I increased the volume of the real scary sound effect, so when you hear them now, you almost jump outta your seat . :P

Monster AI has been altered, so if a monster gets hit by another monster, they will fight eachother, untill either one of them dies or the player interferences.

I could go on for a few hours like that, but to make a logn story short:
This is Doom 3 the way it should have been. It looks better, it sounds better and its a lot more scarrier. :P
Cheers!

  • likes, 19 dislikes

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Top Comments

  • This Video Should be updated With HD.

  • skin looks too shiny. the envirment looks kinda cool though.

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All Comments (722)

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  • @mitguard They're not.

  • @X1Jebus Yeah, you might say so, no spiders and babies are scary when they're close )

  • @mitguard A change in difficulty doesn't change how someone would think of an enemy, they're not scary anymore.

  • The shotgun sounds retarded, it sounds it wants to be an old school revolver.

  • You should have played D3 at NIGHTMARE level. Then you wouldn't say that imps are not scary )

  • The dead monsters are supposed to fade away haha, they're demons!

  • 4 years now but to me the mod looks bad.

  • fucking PC Gaming is BEAST

  • This mod is gone, like most awesome mods for this game are...

  • give this man a million bucks and a job. you know how to make games greater

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