Scene to test tower collapse in Blender.
Rendered with Ambient Occlusion and Raytrace qualities for the floor, ball and
static pillars.
Took a few hours to create and tweak and then about 6 hours to render.
Blender rocks!!
Big thanks to http://www.youtube.com/user/anariaq for the heads up on scale and Animation recording!
thats so cool lookin
disneyfreaksXIII 1 year ago