Particle system made with DirectX 9 and CUDA 4. It's my first play with DX and CUDA so propably it isn't well made.
There are cubes transformed, rotated and scaled emitted from center of the scene. There are only 21 800 particles because I had a problem with arrays.
CUDA uses GPU to compute position and actual rotation of all particles.
CPU is used to compute transform matrix and randomize the speed and scale.
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