Sand Demo

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
10,344
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 7, 2007

http://kotsoft.googlepages.com/physicsdemos
15,000 sand particles simulated with a single core (other core used for drawing).
written in java.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (kotsoft)

  • Would make a great destructible level for games like Scorched Tanks!

    Nice work.

  • i'm working on something along those ideas gameplay wise, but it was going to be about ships, with particle based water and deformable/destructible ships.

  • Is it real-time?

  • well, there are differing views on what is real-time, but i'll just say, this video is playing at the same speed it was recorded and is not sped up.

Top Comments

  • Need some sandworms and then you got Dune :)

  • the funny thing about sand simulation is that you need more particles then in a watersimulation to get a realistic enough result. And in the real world its the other way around... :D

see all

All Comments (21)

Sign In or Sign Up now to post a comment!
  • Good job. Just an idea to speed it up: it would seem that the particles in regions of high and homogeneous density do little, whereas the 'edge' particles at lower density *do* move. So maybe divide your system up into cells, compute the average density per cell, and then only simulate the particles in cells of lower density. (N.B. Rather than recompute the density on each iteration, pre-compute it and then keep track of changes in the density as the particles move.)

  • @Capeau bear in mind that in those videos, only water is simulated, not air. It behaves like water in a vacuum tube.

  • @kaoD

    yes but not that extreme

  • @Capeau well, water bounces when hitting a surface with a certain kinetic energy. Did you ever watch sea waves hitting a wall? It behaves just like that.

  • @kaoD

    not really.. that must be the most bouncy/rubbery water ever lol

  • @Capeau until you see vimeo dot com/17629485 and redefine your standards of realistic water simulation ;)

  • it could be used to train neural networks for earth moving machinery.you reaally should think about this...we'are talking autonomous construction machines turning deserts into cities here.

  • @kotsoft

    wow! sounds fucking cool!

    did you finish that?

  • how exactly do you change the amount of particles anyway?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more