Mario 64 new power-up (experimental): Protective Green Shells

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Uploaded by on Aug 17, 2009

This was inspired by a suggestion given by davem314.

His original suggestion was to make a powerup similar to Mario Kart's green sheels, which you can throw at enemies. Currently, all it does is to "protect" Mario by killing nearby enemies, but I may try in the future to get a more elaborate effect.

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Gaming

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Standard YouTube License

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Uploader Comments (frauber)

  • Lots of Sine and Cosine, there! DIE KOOPA THE QUICK!

  • I suck bad at math, fortunately all the rotating movement is from the "Amp" behavior. The only math needed was to adjust the shell's center according to the changes in Mario's position.

  • this...is...AWESOME! Imagine if they were red shells, lol homing attack

  • Yeah, that's an idea I want to try in the future :).

Top Comments

  • 0:31 R.I.P. Koopa The Quick

  • It looks like Mario will be fine when he goes to beat Air Man.

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All Comments (74)

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  • try to get it to not get hurt and whenever mario gets hurt, a shell disappears instead of losing health.

  • youuuuuuu rockkkkkkkkkkkkkkk code please

  • Have you modded it so that they get launched when mario punches?

  • O yeah what its the code?

  • (S)

    GET EQUIPPED

    WITH

    Shell Satellite?

  • You need to fix their rotation. it looks to me that all 3 shells move at different speeds although not by much. Its not very protective when the shells are all in 1 area circling you...

    Also you need to make it so that once a shell has hit something, the shell then goes away.

    I know you intend to make a more elaborate effect, so I can only assume you are trying to make it so we can shoot the shells and destroy what they hit. I would definitely like to see that work.

  • @frauber yeah, and can throw it

  • whats the code of that

  • Oh no! Koopa the quick die! D: T-T

  • Joo have let chain chomp off teh post!

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