Mario 64 new power-up (experimental): Protective Green Shells
Uploader Comments (frauber)
Top Comments
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0:31 R.I.P. Koopa The Quick
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It looks like Mario will be fine when he goes to beat Air Man.
All Comments (74)
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try to get it to not get hurt and whenever mario gets hurt, a shell disappears instead of losing health.
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youuuuuuu rockkkkkkkkkkkkkkk code please
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Have you modded it so that they get launched when mario punches?
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O yeah what its the code?
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(S)
GET EQUIPPED
WITH
Shell Satellite?
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You need to fix their rotation. it looks to me that all 3 shells move at different speeds although not by much. Its not very protective when the shells are all in 1 area circling you...
Also you need to make it so that once a shell has hit something, the shell then goes away.
I know you intend to make a more elaborate effect, so I can only assume you are trying to make it so we can shoot the shells and destroy what they hit. I would definitely like to see that work.
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@frauber yeah, and can throw it
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whats the code of that
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Oh no! Koopa the quick die! D: T-T
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Joo have let chain chomp off teh post!
Lots of Sine and Cosine, there! DIE KOOPA THE QUICK!
OniLink10 2 years ago
I suck bad at math, fortunately all the rotating movement is from the "Amp" behavior. The only math needed was to adjust the shell's center according to the changes in Mario's position.
frauber 2 years ago
this...is...AWESOME! Imagine if they were red shells, lol homing attack
MaceH1ndu 2 years ago
Yeah, that's an idea I want to try in the future :).
frauber 2 years ago