This is the second version of "Play as Bass in 1p", Matched Basses movements to what he is doing. The game doesn't provide him ladder poses so improvisation may be necessary. Noticed that in 2p VS that both Megaman and Bass "stop and fire" while in the regular game megaman can "run and fire", bass lacks "run and fire" sprites.
For the most part the game engine uses the value sets for the sprites, but as the game later progresses it forces specific sprites (Megaman ones) and ignores the value tables completely. This is seen notably with the Wily teleporters, teleporting out after battle, and in the shop screen. Maybe the end of the game was rushed?? Didn't check the chat portion where Megaman comments on the weapons, but I'm not that far in yet. Also added the weapons fire for Basses standing and jumping poses.
Megaman 7 for the SNES [C] Capcom
what the hell happened to bass's colors? o.O
TheNeohax 1 year ago
@TheNeohax
The first video was running purely on PAR codes. For this one I don't have the 16 codes on for the color. The perma colors were done about 2ish weeks after this was posted.
zmanx900 1 year ago