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Blender 3D Physics: Domino Tower

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Uploaded by on Jan 12, 2008

I wanted to test the physics engine of Blender, so created a building that would fall a little at a time instead of crashing down all at once.

Again, thanks to the Blender team for making software that does the heavy lifting for you. All I had to do was stack up the dominos, arrange a ball to hit it, and render!

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 11 dislikes

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Top Comments

  • Good job, and I'm sorry for hitting your structure with my golf ball xD

  • The physics engine blender uses is called: Bullet 3D and is open source. just google it

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All Comments (100)

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  • @darkdorkninja I agree - I'm only learning it myself and it is pretty hard to understand but I wouldn't use anything else

  • blender is awesome, but impossible for tons of people to use...

  • BLENDER 4 EVER

  • Did this with endorphin LE

  • @Jediknight846 There is "Record game physics to IPO" under the "Game" tab. Select it and play your game. Then play animation!

  • @Mutusen I would assume that there is a ramp outside of the camera view and it is set to start at -100 so it is about at the end of the ramp at the beggining of the animation.

  • How did you give an initial speed to the ball?

  • Tutorial?

  • cool, nice job

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