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Blenderholic: 2D animation tutorial

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Uploaded by on Jan 14, 2011

I made this quick tutorial to show people how easy it can be to animate a 2D character in blender using key frames and armatures. I am working on another tutorial that goes into much higher levels of detail for a smoother sequence.

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Uploader Comments (er0c13)

  • I HATE NOTEPADS !

  • @crewifyable

    I hate maxipads, you don't see me broadcasting it

  • @er0c13 hey do you have a sculpting tutorial on the Human head?

  • @crewifyable

    not at the moment, I can throw a quick one together though. Are you experienced at all with the sculpt tool?

  • Can i import an illustrator character, putting bones on it and would the paths then be flexible e.g. when i move the arm? Could I also use a image and put bones on it and then doing animation in a way like "squeezing an scaling" the image.

    Actually I am thinking wether buying anime studio would be great or better taking blender and then practising all blender 2d features... can Blender do what anime studio can? I want to avoid learning two softwares.

  • @Fantasmo81 - It's hard to import illustrator to blender. I find its easier to import them into toonboom using the skeleton element. You can always import the illustrator image as a plane to blender, then use a skeleton bone over the image by assigning the weight to each bone individually.

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  • @er0c13 I have tried it a few times but, that was a while ago, i just accidentally happen to make a goblin from experimenting with the sculpt tool.

  • @Fantasmo81 get anime studio it's so easy and fun to use, but if you don't believe me then get the free trial but you posted this 2 months ago so something probably happened. Oh and get the pro version if you want to make animations as long as you want.

  • @er0c13 Thanks for the tutorial! This is what I was looking for, still trying to figure out where I should invest my time, Anime Studio Pro, ToonBoom, or Blender in 2d.

    Great channel! Checking out your other cool stuff!

  • @er0c13

    But it would not work like Anime Studio, that an Illustrator path gets short or longer, e.g. at the elbow, when I move the arm? It probably only works to import single body parts but not a complete character made of illustrator paths (i mean an imported illustrator path will probably turn into an image inside blender and will not stay a path?)?

    I believe Toon Boom is very exepenisve, isn't it?! Too much for me...

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