Spyro: A Hero's Tail - Beta Gnasty Gnorc
Uploader Comments (LXShadow)
All Comments (39)
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Oh also the white shockwaves when Gnasty Gnorc pounds the ground are not present in the beta, but in the final.
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Beta
Different battle music
Gnasty Gnor's voice sounds more monstorous in beta. Final Gnasty Gnorc doesn't make monstrous grunts
Gnasty's life bar is different with no black when Gnasty loses red health, plus no picture of him on the right side of the health bar.
Those electrical lights hanging on the wall aren't in the final, including the blue light which is also not in the final. The final has a dark purple exit though.
Spyro charging sound effects not in final.
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Spyro has three claws. Gnasty has three toes as well as hunter. I haven't looked at blink yet and sparx is obvious.
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PLACE HOLDER CUT SCENE
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What the shit was that place holder cutscene thing?
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Do you possibly have a Crash TwinSanity demo to look the full version of the game? I have a feeling there would be a LOT of leftover content.
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@LXShadow You're right. I figured that all out the day I posted the message, though. I was just informing you of the boss "missing" because it was a quick hack. I was a bit happy when I found it.
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I got it! I hacked my first functional (Ps1) gameshark code with the game Crash Bandicoot 2. finally, I did not use cheat engine to hack theses codes. I used the PEC's cheat engine by pressing ctrl + h during gameplay with Pec plugin in ePSXe. I dont need to convert CE to Pec because the adresses found are complete. I made this code for C.B 2 and it works:
Press L1+Triangle to have 99 Wumpas and 99 lives (work only in Turtle Woods)
D0069948 0014
800AD649 0063
D0069948 0014
800AD645 0063
cool
can you access the realm teleporter in beta and fight the other beta bosses with the cheats you have?
Signerdragon123 5 months ago
@Signerdragon123 Thanks! Unfortunately no - the developers had removed most further levels from the demo. They'd apparently learned a thing or two since the Crash Bash demos!
LXShadow 5 months ago
Hi, LxShadow,
I hacked some codes in the Crash B. 2 NTSC vers. (Ps1) Game with the software cheat engine. I found some interesting codes like Wumpa number modifier (cheat engine adress: 00664485) and I put a value like 99 for have 99 wumpas. I would like to use the codes found with cheat engine in psx emulation cheater, but I dont know how to make the code for use it with pec. (I tryed this in pec: 00664485 0063 and it has no effects). What is the correct format of the code?
Thanks!
ShadowLee19 1 year ago
@ShadowLee19 You need to find the game memory offset, I believe. You can usually do this by finding a code in Cheat Engine, then finding the same one in PEC as well. Then, change the 8 at the start of the PEC code to a 0. Then subtract the PEC code from the Cheat Engine code, and you'll get the "offset". Then you can convert a CE code into a PEC code by subtracting the offset from it (then add the 8), and you can convert a PEC code (first remove the 8) into a CE code by adding the offset.
LXShadow 1 year ago
Hmm... this is in my demo, but there is no boss. Maybe it's because I loaded the level wrong. Not using the menu code. ;)
Hacczilla 1 year ago
@Hacczilla Maybe you're only replacing a level partially, e.g changing 01000037 to something else? That might not be enough - you need to replace at least one of the functions, too (if not the whole level definition). I think one of the functions points to a list of models that are loaded for the level, one of these being gnasty.edb. That'll need to be done as well.
Replacing all of the functions has that one extra bonus, too: all beta abilities! Yay!
LXShadow 1 year ago