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Let's Compare ( Classic Pac-Man )

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Uploaded by on May 3, 2011

Description Source:

http://en.wikipedia.org/wiki/Pac-Man

Pac-Man (パックマン, Pakkuman?) is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980.[1][2] Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture.[6][7][8][9] Upon its release, the game—and, subsequently, Pac-Man derivatives—became a social phenomenon[10] that sold a bevy of merchandise and also inspired, among other things, an animated television series and a top-ten hit single.[11]

When Pac-Man was released, the most popular arcade video games were space shooters, in particular Space Invaders and Asteroids. The most visible minority were sports games that were mostly derivative of Pong. Pac-Man succeeded by creating a new genre and appealing to both genders.[12] Pac-Man is often credited with being a landmark in video game history, and is among the most famous arcade games of all time.[13] The character also appears in more than 30 officially licensed game spin-offs,[14] as well as in numerous unauthorized clones and bootlegs.[15] According to the Davie-Brown Index, Pac-Man has the highest brand awareness of any video game character among American consumers, recognized by 94 percent of them.[16] Pac-Man is one of the longest running video game franchises from the golden age of video arcade games, and one of only three video games that are on display at the Smithsonian in Washington D.C. (along with Pong and Dragon's Lair).

GAME PLAY

The player controls Pac-Man through a maze, eating pac-dots. When all dots are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays.[18] Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default—DIP switches inside the machine can change the required points or disable the bonus life altogether. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white before they become dangerous again and the amount of time the enemies remain vulnerable varies from one stage to the next, but the time period generally becomes shorter as the game progresses. In later stages, the enemies don't change colors at all, but still reverse direction when a power pellet is eaten.
Enemies
North American Pac-Man title screen, showing the official enemy names.

The enemies in Pac-Man are known variously as "ghosts" and "monsters".[19][20][21] Despite the seemingly random nature of the enemies, their movements are strictly deterministic, which players have used to their advantage.[22] In an interview, creator Toru Iwatani stated that he had designed each enemy with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play.[23] More recently, Iwatani described the enemy behaviors in more detail at the 2011 Game Developers Conference. He stated that the red enemy chases Pac-Man, and the pink and blue enemies try to position themselves in front of Pac-Man's mouth.[24] While he claimed that the orange enemy's behavior is random, a careful analysis of the game's code reveals that it actually chases Pac-Man most of the time, but also moves toward the lower-left corner of the maze when Pac-Man is facing a certain direction.

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Top Comments

  • i HATE the atari 2600 version. the sound effects actually made my eyes water. i had to mute the video to not go throught it again :( i have sensitive ears.

  • I like how you put the Pac-man collection theme song in the beginning. It really does capture the history.

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All Comments (50)

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  • I always noticed that the siren noise in the NES version had static.

  • @summer20105707 major problem with any game on the intellivison was the controllers

    never got on with the system, the games lack character & playablity for me.

    wanted to like.

    saw it as a forget gem the 1st 16 bit processors, on paper a far more powerful system than atari

    the graphics especially color on screen wasn't that much better than atari.

    and ive yet to see anything touch battlezone for graphics and playablity on the intellivision.

    they sold so poorly in the uk, owning one i can see why

  • i think the atari port gets far to hard a time.

    like most people it was the first home port i played.

    and yes the colors are wrong its a bit chunky, and the maze isnt exact.

    but it has all the game play of the arcade.

  • As crappy as it was compared to the others, I still had fun with the Atari version when I was a kid. Pac-Man on Nintendo was so awesome.

  • @MrXminus1 I'm glad You enjoyed the video :) Check out My others.

  • Thank you, I got to see versions for systems that I never knew existed.

  • I was actually pretty impressed with the Intellivision version. Not bad considering the year it came out. And it certainly beat the living hell out of the Atari 2600 sad version.

  • @imahappyvirus5

    Atari was smoking crack when they made that version.

  • atari cant even do simple graphics and gameplay for a simple like pac-man

  • Funny thing about Pacman 2600, Sitcoms still use the sounds to signify a character is play video games.

    *Pacman death sound "OMG I just died in Halo!"

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