@ArnaultHam159 you know what you got try next time? duplicate the layer of the ball or particles put them beneath the original layer then add a fast blur to each of the 2 duplicate layers.
set the first fast blur on the first duplicate layer to about 300 and then the second to about 150..
so you create a kind of light glow around the particles, and put the transfer mode of both duplicate layers to add. it also works very well with muzzle flashes :)
@leuwenharty Thanks man :) well i thought that changing the transfer mode of the background to 'Add' would create that surrounding glow, but didnt work to full effect... Plus it would mean more rendering time haa.
you made a vey nice reflection of the particles onto the car... and even a spehere with reflections of the surroundings... but why do they do not cast any lgiht on the street and etc..?
@leuwenharty Arr yeah i see how that would work. I will try that, especially on the muzzle flares cos they always look abit shit normally ha. Thanks.
ArnaultHam159 8 months ago
@ArnaultHam159 you know what you got try next time? duplicate the layer of the ball or particles put them beneath the original layer then add a fast blur to each of the 2 duplicate layers.
set the first fast blur on the first duplicate layer to about 300 and then the second to about 150..
so you create a kind of light glow around the particles, and put the transfer mode of both duplicate layers to add. it also works very well with muzzle flashes :)
leuwenharty 8 months ago
@leuwenharty Thanks man :) well i thought that changing the transfer mode of the background to 'Add' would create that surrounding glow, but didnt work to full effect... Plus it would mean more rendering time haa.
ArnaultHam159 8 months ago
you made a vey nice reflection of the particles onto the car... and even a spehere with reflections of the surroundings... but why do they do not cast any lgiht on the street and etc..?
but not bad ;)
leuwenharty 8 months ago