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MSX - SD Snatcher (1990) - Intro part 1

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Uploaded by on Sep 28, 2007

Super Deform Snatcher (SD Snatcher) is an RPG version of Hideo Kojima's "Snatcher" adventure game. It features the cartoonish 'super deform' caricature style for all the characters in the game, but is more than just a parody. SD Snatcher explores and continues the original plot, sometimes slightly joking it.

The first game intro narrates the rise of the Snatchers, mysterious artificial, robotic lifeforms that pursue the destruction of the human race. They are able to take over a human form, usually after killing the original human. It also introduces the game's protagonist, Gillian Seed, who suffers from amnesia and embarks on a quest to find out his past.

Kojima, famous today for his Metal Gear Solid saga, is known to be a huge fan of Hollywood movies. This game is another exhibition of that. The Snatcher game is inspired by the movie "Bladerunner" (Gillian even looks a little like Harrison Ford and a lot more characters from that movie have resemblances in the game. Also, the J.U.N.K.E.R. agents are called 'runners') and the Snatcher robots take inspiration from "The Terminator", in which future robots fight mankind and are able to masquerade like humans. This theme is also present in scifi movies like "The Invasion Of The Body Snatchers" and John Carpenter's "They Live". The Snatchers faces look a lot like those of the aliens in that last movie.

SD Snatcher is one of the last games from Konami for the MSX computer system and arguably one of it's best from that era. Contrary to many other games from Konami, this game was released on 3 floppy disks and not on a cartridge; it was accompanied by a cartridge that contained the so-called SCC Soundchip, a basic 6-channel soundcard. Many Konami games at that time were enhanced with this type of sound system.

The original game is fully Japanese; a few years after it's release a fangroup called Oasis translated it into English.

Opening credits
- Production: Yutaka Haruki
- Planning: Yoshihiko Ohta, Hideo Kojima
- Mechanic design: Masashi Sakurai
- Character design: Tomiharu Kinoshita, Kayo Yoshimoto
- System programming: Hideo Shiozaki
- Game programming: Toshya Adachi, Tomohiro Ishimoto
- Sound effects: Kazuhiko Uehara
- Music composer: Masahiro Ikariko

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Uploader Comments (oldskoolgamertje)

  • would theese graphic be considered 8 or 16 bit

  • 8 bit.

  • BEST. GAME. EVER.

  • Best MSX game ever, I would agree with.

Top Comments

  • DAMN that music is hella good.

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All Comments (41)

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  • Holy crap. SD Gillian is adorable.

  • PLEASE does anyone KNOW how I can get a copy of this game's soundtrack or where I can download it as an mp3??

  • The early games from Hideo Kojima Rule !!! This is one of the best games ever !!!

  • @Grauwsaur Or he could be both.

  • @TrollingAround There’s 4 bits per pixel in these graphics, 16 colours out of a 9-bit palette.

  • @poopskinTheLiar MSX wasn’t a console, it was a home computer. And it wasn’t Microsoft’s alone, but they did create large parts of it true.

  • @Ebb1993isgreat No way, he’s Rick Deckard.

  • How to make a Snatcher sequel..... OF COURSE, MAKE ALL THE CHARACTERS LOOK FUCKING RETARDED. PERFECT. Thanks Kojima.

  • 3:33 - Gillian Seed is James Bond!

  • @oldskoolgamertje - can graphics have a "bit" - or are we talking "equivilent to the processor power of the era of X bit"?

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