A demonstration of a real time physics simulation I am currently developing. It uses the pressure force instead of an internal network of springs commonly found in soft body simulations and uses a particle based method for nearly constant time closest feature detection between two concave dynamic objects.
I finished this project, and will get another video posted sometime after finals are over.
Note, "finished" is used loosely and I would like to refine my code and get the entire process much more optimized sometime in the future.
pux0r3 2 years ago