Real Time Soft Body Physics using the Pressure Force v.1.5

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Uploaded by on Feb 21, 2009

A demonstration of a real time physics simulation I am currently developing. It uses the pressure force instead of an internal network of springs commonly found in soft body simulations and uses a particle based method for nearly constant time closest feature detection between two concave dynamic objects.

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Science & Technology

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Standard YouTube License

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  • I finished this project, and will get another video posted sometime after finals are over.

    Note, "finished" is used loosely and I would like to refine my code and get the entire process much more optimized sometime in the future.

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