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Character Animation Study 2

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Uploaded by on Aug 5, 2011

More test animations as I study character animations. Some of the first ones of these that I did, I'm not happy with, but I'm uploading them anyway, cause this is a process.

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Film & Animation

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Standard YouTube License

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Uploader Comments (eedobaba7726)

  • Did u use IKs and FKs?

  • @SugaredBacon117

    The Norman rig which I used here uses some IK for the legs, yes. And the spine is IK to an extent.

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All Comments (14)

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  • Very nice! Animation is hard to do, but your doing great so far!

  • great. you should add some music. it add value to your animation :)

  • @eedobaba7726 K. I'll let you know when I see it.

  • @AniCator Great day for science, then.

  • @MartianStories

    Yes, you are very wrong. A talented animator can replicate realistic motions and make them smoother than the mocap process can.

  • @MartianStories You're very wrong here and I'm not going to point out why.

  • @AniCator Because mocap is the only way to create character movement that doesn't "seem to be feeling a bit too static" after weeks of tweeking and work in a preview window that is increasingly slowed by it.

    But hey, stick to the old-fashioned way if you like. It's cartoons; who said that everything in CGI has to look "realistic"?

  • @MartianStories *sigh* He hand-animated this. Why does everybody talk about mocap nowadays? :(

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