XNA - Advanced Projectiles with Collisions

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Uploaded by on Oct 9, 2009

Advanced Projectiles: Throwing.

Object is dynamically mapped to the character's animated hand, until it is time to leave, at which point, it takes into account the inertia of the swing and releases the object with a spin. Object is pulled down by gravity as it moves through the air.

The object dynamically reacts to collisions and deflects accordingly.

Much better than the older version of 'throwing', which was a projectile that left the center of the body and went perfectly straight until it hit the terrain.

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Education

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Standard YouTube License

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  • Thats pretty cool! Only thing I ever made was a side-scrolling shooter with 1 level years ago haha.

  • Wow very nice! WAY WAY more than i would ever imagine of doing. lol i cant even make decent 2d stuff XD Well done!

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